Teen dating violence is the physical, sexual, or psychological/emotional violence in a dating relationship. Although the label teen dating violence implies that it only applies to teenagers it also encompasses tweens (11 and 12 year olds) as well as young adults in their early twenties.
The majority of the video games on JAGga.me focus on teen dating violence and come from an annual video game design contest sponsored by Jennifer Ann's Group, the sponsor of JAGga.me. The Life.Love. Game Design Challenge has been rewarding video game developers for producing video games about teen dating violence since 2008.
Changing attitudes about teen dating violence and increasing awareness is critical to preventing future abuse. Teen dating violence has been shown to be linked to a number of unhealthy behaviors including:
increased alcohol and drug use
increased teeenager preganancies
dropping out of school
greatly increased chance of being in an abusive relationship as an adult.
Jennifer Ann's Group produces video games as an effective tool to prevent dating violence through awareness, education, and advocacy. To learn more about Jennifer Ann's Group's use of video games to prevent violence visit JenniferAnn.org.
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from Berkley Staite in Canada is the second place winning video game
from the 2014 Life.Love. Game Design Challenge.
"As a solo game developer and sexual health educator,
this competition was a great opportunity to explore the intersection of my interests.
I've always found that games can speak to people in ways that non-interactive media cannot,
so I hope that the games from the Life.Love. contest might trigger some meaningful
further thought about the realities of dating violence." - Berkley Staite
is the Russia winning video game
from the 2014 Jennifer Ann's Group Summer Game Jam.
From the developers:
"In HackSpace, the Player navigates a spaceship
through asteroid fields as it moves forward through space.
Each stage has limited energy to run the engines and collisions with asteroids cost energy.
When you are out of energy, the trip is over for the day,
and you stop to regain energy from the nearby stars.
Depending on the distance travelled within a stage,
you get points that can be used on upgrades for your ship and your crew.
"The educational component is provided during and between
the stages. Your crew faces various problems and moral dilemmas and
the player has to manage these situations to control the mood in the crew.
Avoiding conflicts and having a good mood makes more power-ups available
and ensures a safer trip. However, failing to solve the conflicts peacefully will decrease the mood
of the team members. If the mood of the crew falls to zero -- the game is over.
The main idea of this game is to teach teens the importance of making meaningful choices.
For now, the video is all that we've managed to do but it comes from our hearts!"
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