Unplugged

For our 14th Annual Game Design Challenge we're unplugging from our phones, tablets, and computers...

Since 2008 we have been challenging video game makers everywhere with our Life.Love. Game Design Challenge to design compelling prosocial video games for violence prevention. This year the challenge remains the same -- but now the games will be unplugged! We are looking for those games which are known by many names and categories: Board Games, Card Games, Paper Games, Tabletop Games.

We will just refer to them as: unplugged games.

Life Love Publishing

Life Love Publishing is the publishing subsidiary for Jennifer Ann's Group, a nonprofit organization focused on prevention of teen dating violence. Since 2008 Jennifer Ann's Group has been producing award-winning prosocial video games for students, educators, and parents through its Gaming Against Violence program and annual Life.Love. Game Design Challenge. This year's contest is open to everybody around the world aged 13 and older (minors will need a parent or guardian to sign the prize acceptance agreement in the event they are selected as a Finalist). The games should be designed to be generally appropriate for ages 13 and over. And, as has been true since 2008: the games cannot contain any depictions of violence. (Contest FAQs and Official Rules are available here.)

Previous game challenges have focused on a variety of topics and themes including consent, culture, and gaslighting. Life Love Publishing will manage this year's game design challenge and will be responsible for publishing the games.

This year's game design theme is Power & Control.

UNPLUGGED Game Logo

14th Annual Game Design Challenge Timeline

Can you design a non-violent unplugged game that will help those who play it better understand the role and impact of Power & Control in dating relationships? The Unplugged Game Challenge consists of two rounds:

Round One consists of submitting a proposed game pitch. This entails answering the five questions and providing other registration data on the game registration form. These five questions are provided in the Power & Control section if you'd like to review them before registering.

Round Two is limited to 10 Finalists which will be selected from the Round One proposed game pitch submissions. You do not need to be a game developer or game designer in order to become a Finalist - you just need to have a clever idea that you believe would translate well into a compelling game about the impact of power & control on dating relationships!

    Unplugged Game Contest Timeline
  • ✔ Round One: Game pitches were due by end of day on September 26, 2021.
  • ✔ Finalists selected by October 3, 2021.
  • ✔ Round Two: Completed games were due by end of day on October 24, 2021.
  • ✔ Judging and critiquing of games through December 11, 2021.
  • ✔ Winning game announced December 12, 2021: 'The Big Build Up' by Lien Tran & Lynn Baus.

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Unplugged Game Design Challenge Prizes

  • All Finalists who submit their completed games by the deadline will receive $100.
  • All Finalists will be granted a license to use the FINALIST graphic.
  • All Finalists will have their games judged and critiqued by industry experts. Judges to be announced soon.
  • One Finalist game will be selected to receive an additional $500 prize.
  • The Winning game will be granted a license to use the WINNER graphic.
  • Finalist and Winning games will be promoted on Jennifer Ann's Group's websites and in press releases.
  • More details are available in the Unplugged Game Design Challenge Rules.

UNPLUGGED Game Logo

Power & Control

Although there are a number of factors contributing to dating violence, much of the unhealthy or abusive behavior in a dating relationship involves power & control in some fashion. For example:

  • An abuser might threaten, coerce, or intimidate their partner in order to be able to control their actions.
  • Abusers might engage in psychological manipulation or emotional abuse in order to more easily control their partner by, for example, diminishing their self worth. Abusers might even cause their partner to doubt their own sense of reality, as is the case in gaslighting.
  • Power imbalances also play a critical role in determining issues like consent. Can one party truly consent to the other party if there is a large power imbalance between them?

Power & Control in the Unplugged Game Design Challenge

Although we welcome games with compelling narratives about power & control in abusive relationships, we also welcome games that are less direct. For example, games can also examine power, control, and their impacts and implications by using allegory or other rhetorical devices.

Unplugged: Power & Control Game Design Challenge Process

If you registered for the contest you would have had the opportunity to answer the questions below. You are pitching an idea for a non-violent prosocial game which will help players of your game have a better understanding of the role and implications of power & control in dating relationships.

If you can envision a game that helps the player recognize, understand, and appreciate how power & control is used in dating relationships, and as a result are then better equipped to avoid or otherwise mitigate its negative impacts then that is a game we would love to play. We hope you'll craft a proposal around that game and submit it to the power & control game challenge.

✔ Round One: Were due by September 26, 2021

These game design questions and other registration questions are on the contest form, linked below.

  • Q1: What is the title of your power & control game?

  • Q2: Write a short description of your power & control game. After reading your description players should want to start playing your game! (100 - 150 words)

  • Q3: How will your game use graphics, fonts, color, and visual appeal to engage, inform, and demonstrate to players about power & control in dating relationships and how this can impact those affected? (100 - 150 words)

  • Q4: How will your game effectively use storytelling, rhetoric, and/or game mechanics to engage, inform, and demonstrate to players about the role of power & control in dating relationships and the impact this can have? (100 - 150 words)

  • Q5: How will your game effectively use social and emotional persuasion to engage, inform, and demonstrate to players about the role of power & control and its impact in dating relationships? (100 - 150 words)

Round Two: Games are due by October 24, 2021

Finalists will be notified by October 3, 2021 if their proposed game pitch has been selected to move on to Round Two of the contest. Round Two will begin October 3, 2021 and Finalists will have until October 24, 2021 to design, develop, and complete their game about power & control in relationships. The finished games will then be reviewed and scored to determine the winner.

► Details regarding technical requirements, final judging guidelines, and any other pertinent information will be distributed to the Finalists.

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14th Annual Life.Love. Game Design Challenge

Our annual competition is always unique. This year's game design challenge is more unique than usual. Instead of video games we are looking for physical games that you can keep on playing long after the power has gone out and the batteries have run dry. They can be single player games or multiplayer games. We're excited to see what you come up with!

Unplugged

No video games for this contest! We've unplugged for this year's game design challenge and hope that you'll join us.

Power & Control

For this year's contest we are exploring the role and impact of power & control in dating relationships.

No Violence

As always, the games must not include any violence. This constraint has led to the development of dozens of clever non-violent games since 2008.

Prizes

Win prizes and acclaim with your clever idea for an unplugged game. All finalists will win $100 and a chance to win an extra $500!

Judging

Games will be judged and critiqued by established game designers, game journalists, psychologists, university professors, researchers, and other experts.

Game Ideas

What do you think of when you hear power & control? Is this an idea you could use to create an innovative game exploring how it might be used... or abused?

Game Formats

Will your game idea include a board? Should it? How would it be different if you used one - or didn't?

Random

Will your game incorporate any random-based game mechanic like dice or spinners? Or something else?

Game Pieces

How about game pieces? Will you create printable custom pieces for your game?

Where are you?

Over the years we have received game entries from many countries. Do you have a game idea that represents your culture? All of us become richer when we are exposed to a wide variety of perspectives. Will you share yours with us?

Puzzle

Or do you have an idea for a puzzle based game? Is it a game to be played alone or do players take turns playing? Or is it a group effort?

Jennifer Ann's Group

Whatever your game looks like we hope you will register for our annual game design challenge! Jennifer Ann's Group believes in the power of games to engage and empower young people. We'd ♥ to see what you will make.

Registration for the 14th Annual Life.Love. Game Design Challenge ended September 26, 2021

The contest is underway, please follow as we share updates on this year's prosocial game design contest.

► The 2021 theme is Power & Control
► This year the games are unplugged!
► The game should not contain themes too mature for age 13.
► The game cannot contain violence.
► The FAQs and official rules have more details.

  • To be notified of future contests and this year's winners please sign up for our games newsletter.