Unplugged
14th Annual Life.Love. Game Design Challenge
For our 14th Annual Game Design Challenge we're unplugging from our phones, tablets, and computers...
Since 2008 we have been challenging video game makers everywhere with our Life.Love. Game Design Challenge to design compelling prosocial video games for violence prevention. This year the challenge remains the same -- but now the games will be unplugged! We are looking for those games which are known by many names and categories: Board Games, Card Games, Paper Games, Tabletop Games.
We will just refer to them as: unplugged games.
Life Love Publishing is the publishing subsidiary for Jennifer Ann's Group, a nonprofit organization focused on prevention of teen dating violence. Since 2008 Jennifer Ann's Group has been producing award-winning prosocial video games for students, educators, and parents through its Gaming Against Violence program and annual Life.Love. Game Design Challenge. This year's contest is open to everybody around the world aged 13 and older (minors will need a parent or guardian to sign the prize acceptance agreement in the event they are selected as a Finalist). The games should be designed to be generally appropriate for ages 13 and over. And, as has been true since 2008: the games cannot contain any depictions of violence. (Contest FAQs and Official Rules are available here.)
Previous game challenges have focused on a variety of topics and themes including consent, culture, and gaslighting. Life Love Publishing will manage this year's game design challenge and will be responsible for publishing the games.
This year's game design theme is Power & Control.
Can you design a non-violent unplugged game that will help those who play it better understand the role and impact of Power & Control in dating relationships? The Unplugged Game Challenge consists of two rounds:
Round One consists of submitting a proposed game pitch. This entails answering the five questions and providing other registration data on the game registration form. These five questions are provided in the Power & Control section if you'd like to review them before registering.
Round Two is limited to 10 Finalists which will be selected from the Round One proposed game pitch submissions. You do not need to be a game developer or game designer in order to become a Finalist - you just need to have a clever idea that you believe would translate well into a compelling game about the impact of power & control on dating relationships!
Although there are a number of factors contributing to dating violence, much of the unhealthy or abusive behavior in a dating relationship involves power & control in some fashion. For example:
Although we welcome games with compelling narratives about power & control in abusive relationships, we also welcome games that are less direct. For example, games can also examine power, control, and their impacts and implications by using allegory or other rhetorical devices.
If you registered for the contest you would have had the opportunity to answer the questions below. You are pitching an idea for a non-violent prosocial game which will help players of your game have a better understanding of the role and implications of power & control in dating relationships.
If you can envision a game that helps the player recognize, understand, and appreciate how power & control is used in dating relationships, and as a result are then better equipped to avoid or otherwise mitigate its negative impacts then that is a game we would love to play. We hope you'll craft a proposal around that game and submit it to the power & control game challenge.
These game design questions and other registration questions are on the contest form, linked below.
Finalists will be notified by October 3, 2021 if their proposed game pitch has been selected to move on to Round Two of the contest. Round Two will begin October 3, 2021 and Finalists will have until October 24, 2021 to design, develop, and complete their game about power & control in relationships. The finished games will then be reviewed and scored to determine the winner.
► Details regarding technical requirements, final judging guidelines, and any other pertinent information will be distributed to the Finalists.
Abuse and Relationships: Power and Control
Coercive Control Collective: Why is a Coercive Control Framework So Important?
Controlling or Coercive Behaviour in an Intimate or Family Relationship
Consent Video Games
How to Talk with Patients About Intimate Partner Violence
Identifying Power and Control Tactics (worksheet used by domestic violence probation department)
Jennifer Ann's Group: Teen Dating Violence Power & Control Wheel
Michigan Domestic and Sexual Violence Prevention and Treatment Board: It's About Power and Control
National Domestic Violence Helpline
NY Office for the Prevention of Domestic Violence - Power and Control Wheel
University of Minnesota: Theories of Power and Society
University of Minnesota Human Rights Library: Theories of Violence
Our annual competition is always unique. This year's game design challenge is more unique than usual. Instead of video games we are looking for physical games that you can keep on playing long after the power has gone out and the batteries have run dry. They can be single player games or multiplayer games. We're excited to see what you come up with!
No video games for this contest! We've unplugged for this year's game design challenge and hope that you'll join us.
For this year's contest we are exploring the role and impact of power & control in dating relationships.
As always, the games must not include any violence. This constraint has led to the development of dozens of clever non-violent games since 2008.
Win prizes and acclaim with your clever idea for an unplugged game. All finalists will win $100 and a chance to win an extra $500!
Games will be judged and critiqued by established game designers, game journalists, psychologists, university professors, researchers, and other experts.
What do you think of when you hear power & control? Is this an idea you could use to create an innovative game exploring how it might be used... or abused?
Will your game idea include a board? Should it? How would it be different if you used one - or didn't?
Will your game incorporate any random-based game mechanic like dice or spinners? Or something else?
How about game pieces? Will you create printable custom pieces for your game?
Over the years we have received game entries from many countries. Do you have a game idea that represents your culture? All of us become richer when we are exposed to a wide variety of perspectives. Will you share yours with us?
Or do you have an idea for a puzzle based game? Is it a game to be played alone or do players take turns playing? Or is it a group effort?
Whatever your game looks like we hope you will register for our annual game design challenge! Jennifer Ann's Group believes in the power of games to engage and empower young people. We'd ♥ to see what you will make.
The contest is underway, please follow as we share updates on this year's prosocial game design contest.