Power & Control:
Game Design Challenge FAQs
About the Contest
What is the 'Life.Love. Game Design Challenge'?
The Life.Love. Game Design Challenge is an annual game design contest focused on violence prevention. The contest is open to game designers and game developers around the world (entries have been received from six continents). Designers and developers are invited to create their own prosocial games intended to engage, educate, and empower game players. This contest is presented by the nonprofit charity Jennifer Ann's Group and the resulting games are published, localized, and maintained by Life Love Publishing.
Why is Jennifer Ann's Group doing this contest?
Violence is a public health issue and abusive dating relationships are a problem affecting people of all ages around the world. Young people are especially impacted by dating violence and games are an effective approach at engaging young people about serious and sensitive issues. Jennifer Ann's Group is a non-profit organization that has been working to prevent teen dating violence since 2006 in memory of Jennifer Ann Crecente.
Although traditional outreach programs about teen dating violence are available, many schools lack the funding to implement these programs and so Jennifer Ann's Group considered how to leverage technology to reach and help young people at no cost. Given the popularity of video games -- especially among young people -- Jennifer Ann's Group launched the first annual Life.Love. Game Design Challenge in 2008, challenging video game designers to create prosocial games intended to prevent dating violence. In 2021, for the 14th annual Life.Love. Game Design Challenge, the focus is on non-video games for the first time in the history of this annual game contest.
In the years since launching the contest it has become increasingly clear that games are fantastic tools for engaging players in uniquely compelling ways. Compared to traditional methods players more easily understand complex, nuanced issues; they become invested and engaged in the success of the game's outcome; and they can safely explore and experience otherwise dangerous situations in context.
Every year since 2008 Jennifer Ann's Group has presented an annual game design competition encouraging developers to create games about selected themes related to relationship abuse. Prosocial games help engage, educate, and empower young people around the world.
What else can you tell me about the games that have come from this program?
Here is some more info:
# of games produced since 2008: | More than 60 |
Prosocial Game Topics: | bystander awareness, consent, culture, gaslighting, healthy relationships, teen dating violence |
Countries Represented: | Argentina, Australia, Belgium, Canada, France, India, Ireland, Mexico, Portugal, Spain, Sweden, Thailand, United Kingdom, United States, Vanuatu |
Published Platforms (past and present): |
Amazon App Store; Amazon Echo ("Alexa"); Apple App Store; Blackberry World; Google Play; HTML5; Steam; Windows Phone |
Journal Publications: |
• Gaming Against Violence: A Grassroots Approach to Teen Dating Violence (Program Profile)
• Gaming Against Violence: An Exploratory Evaluation ... (Research Study) • Playing Against Abuse: Effects of Procedural and Narrative Persuasive Games (Research Study) |
Select Published Games: | ADRIFT (consent), Another Chance (teen dating violence), Culture Overlord (culture, media literacy), Grace's Diary (teen dating violence, bystander awareness), HONEYMOON (healthy relationships), Lamplight Hollow (gaslighting, bystander awareness), Rispek Danis (consent, healthy relationships), Sea of Roses (culture, healthy relationships), Stuck in a Dark Place (consent) |
Select Media Coverage: |
The Hollywood Reporter: "Video Games Against Violence...",
AJC: "Video games created to change...", France 24: "Consent and Sex on Screen in Post #MeToo Era", Fast Company: "Games to Educate Teens About Dating Violence" El Paso Herald Post: "El Paso ISD Collaborates...", Huffington Post: "Call of Moral Duty - Making Games for Change", Gamasutra: "Best of Indie Games", VentureBeat: "Games Doing Good...", Polygon: "Video games really can prevent vioence", |
Entry Information
How do I get started?
Registration for this year's game design challenge ended on September 26, 2021. To be notified of future game design contests and other information about our use of prosocial games for violence prevention please sign up for our games newsletter.
Who is allowed to enter?
Anybody aged 13+ at the time of entry is eligible to enter (void where prohibited). Officers, employees, and immediate family members of Jennifer Ann's Group and Life Love Publishing are prohibited from entering the game design challenge.
Can I enter more than once?
Sorry, but no. Make sure and enter your best game because you only get one chance to enter each year!
What are the technical requirements?
Round One of the contest only requires submitting the text of your proposed game narrative. If you are selected as a Finalist you will receive all necessary information to proceed in Round Two, including any technical requirements for your final game entry. When considering the format for your game please note that Jennifer Ann's Group will need to have access to that format in order to evaluate your entry and, in the event it is a prize winner, publish or otherwise share, your game.
Our intention is to be as flexible and supportive of as many different formats as possible but we do need to be able to reliably judge the games and, in the event that it is a winning game, be able to: modify the game; make the game available through various channels; possibly translate the game into other languages; and also to provide support for game players. If you have any specific questions feel free to ask us.
What are the content requirements?
The Round One registration form will provide you with specific requirements regarding content. As with all of our game design contests no violent content is permitted in the game entries.
How long do I have to enter?
Registration for this year's game design challenge is now closed. Registration was from September 9, 2021 through September 26, 2021. The Finalists will be notified by October 3, 2021 and will then have until October 24, 2021 to submit their finished game.
Do you accept group entries?
Yes - please just identify a primary contact person when you Register on the Round One submission form.
Where can I learn more about the role and impact of power & control on dating and/or relationships?
Visit the Contest Website's Power & Control section for information and resources.
Judging and Selection Process
What criteria will be used for judging?
Round One of the contest will be judged based on the creativity of your proposed game pitch and the potential for that idea to be developed into a compelling game which will help discuss, demonstrate, or otherwise describe the role and impact of power & control on dating relationships, especially for adolescents.
Judging details and scoring rubric for Round Two will be distributed to all Finalists at the time that they are notified of their Finalist status.